Save actions

Every save has an Actions window. Open it from the Saves tab of the SaveKeeper panel, with the Actions button beside the save.

The SaveKeeper Actions window for an autosave called Recover #2, Day 214, 371.0 KB. Its buttons, top to bottom: Back up to a ZIP file, Duplicate, Keep this autosave, Check this save file, Show in folder, Show snapshots, Move to Trash, and Close.
The Actions window for an autosave. Keep this autosave only appears for autosaves.
ActionWhat it does
Back up to a ZIP fileMakes a standard ZIP of this save, verifies it, and tells you where it is. See Backups.
DuplicateMakes a copy of this save under a new name you choose.
Keep this autosaveAutosaves only. Copies the autosave into a normal save, so autosaving can't replace it.
Check this save fileChecks whether the save file was completely written, and reports what it found.
Show in folderOpens the save's folder in Explorer or Finder with the save file selected.
Show snapshotsOpens the Snapshots tab.
Move to TrashMoves this save to SaveKeeper Trash, after you confirm. See Trash and deleting.

Actions that change files wait until the safety backup question has been answered for this version; if it has not, SaveKeeper asks it first.

Duplicate or Keep this autosave?

Both make a new, ordinary save and leave the original exactly as it was. The difference is what you start from:

  • Duplicate copies any save under a new name. Use it to branch a game: try a risky plan in the copy and keep the original to go back to.
  • Keep this autosave is for recover saves. The game reuses its autosave slots, so an autosave you care about will eventually be replaced. Keeping it makes a normal save from it, which autosaving never touches.
The SaveKeeper window Keep this autosave. It explains that the autosave is copied into a normal save so autosaving can't replace it, that the autosave itself is left as it is, and which characters a name may use. The suggested name is Main (autosave Day 214). Buttons: Cancel and Keep.
Keep this autosave suggests a name from the save it belongs to and its Day. You can change it.

SaveKeeper suggests a name for the new save: for a kept autosave, the save it was last saved as plus its Day, like Main (autosave Day 214); for a duplicate, the original name with (copy). You can type any name that is not already used. The new save keeps its own autosave counter, which is how the game itself behaves.

After a Duplicate or Keep, close and reopen Load Game to see the new save in the game's list.

Check this save file

SaveKeeper checks that the save file was completely written. You see one of:

  • This save file is complete.
  • This save file is empty (0 bytes).
  • This save file is incomplete (it was not fully written).
  • This save file is damaged (its data doesn't match its own checksum).
  • That it could not check the file, or does not check this save's format, with the reason.

A complete file is not a promise that it will load: it means the file was fully written. The same check runs automatically when you load a save; see Snapshots.