BitFlip Mods

Small changes. Different behaviour.

A bit is the smallest thing you can change in a running program. Flip one and the system does something else entirely. That is what a good mod is: not a rewrite, but a precise change in the right place, made to fit the game it lives in.

Projects

ImportFirst

Imports land before the restock runs

A passive timing fix: importer deliveries arrive in your warehouse before the Logistics Manager restocks your businesses, so new stock ships out the same day.

Released v0.2.2 Big Ambitions

OverstockReturn

You didn't work your way up to CEO just to keep schlepping boxes.

Reverse logistics for Big Ambitions: lower or remove a logistics target and the excess stock goes back to its warehouse. Standard Returns are free; an Urgent Return gets it back sooner for a fee.

Released v0.1.1 Big Ambitions

BetterRoundedShelf

The Rounded Shelf earns its footprint

Raises the Rounded Shelf's customer capacity from 15 to 30 customers per hour while a city is loaded, and shows the corrected figure in the Help pages.

Released v0.1.0 Big Ambitions

CustomerFlow

Tune how customers flow through your businesses

Change three separate parts of Big Ambitions - Fixture Throughput, Building Capacity and Demand - each with its own controls, so you change only what you mean to.

Released v0.1.2 Big Ambitions

High Ambitions

Cannabis retail for Big Ambitions

Adds a Dispensary and a Smoke Shop to Big Ambitions: 25 products with finished packaging and models, twelve official store designs, and AI-owned competitors through BusinessBridge.

Released v1.0.0 Big Ambitions

BusinessBridge

Let modded businesses compete like vanilla businesses

Lets AI competitors open the custom business types that supported mods register, so modded businesses in Big Ambitions can face rivals just like vanilla ones.

Beta v0.1.0-beta.3 Big Ambitions

SaveKeeper

More Save Info. Better Control. Safer Progress.

Makes Big Ambitions saves easier to understand, manage, protect and recover: more information on every save, a Trash instead of instant deletion, snapshots and verified ZIP backups.

Released v0.1.0 Big Ambitions

All projects and their current state

How it is built

Native systems first

Every mod is built on the game's own systems wherever they exist. Fewer patches mean fewer things that break when the game updates.

Fail safely

A mod that cannot do its job should step aside quietly, not take your save with it. Registration failures, missing assets and version mismatches are handled rather than assumed away.

Tested against the real build

Releases are checked against the game build they claim to support, in an actual play session, not just at compile time.

Something not working?

Support does not need an account, and it is not a public forum. You get a private link to your own ticket and nobody else can read it.

  1. Pick the mod that is misbehaving and describe what happened.
  2. Attach a diagnostic bundle or a screenshot if you have one. Both are optional, and both stay private.
  3. Keep the private link you are given. It is how you check progress and reply.

Open a support ticket